Captain GAP: Station Master
Serious Game
Team: Alex McDonough, Nolan Pakizer, Sara Lung, Helen Thio, Leah Balsan,
Lauren Kawamura, Raisa M. Rodriguez
Audience: General Public
Media: Blender, Unity, Adobe After Effects, Adobe Illustrator
Role: Production Team, Asset Development
Help Captain GAP keep his station running! The intergalactic transduction system of the MAPK/ERK line needs to keep running smoothly. Passengers coming through Station Ras need to be deactivated before they can move on down the line. If they are not deactivated in time, the space radiation will proliferate them into alien mutants and contaminate the station.
Based on the MAPK/ERK signaling pathway, Captain GAP: Station Master, introduces a general audience to an important signaling pathway associated with many cancers. This game bridges the gap between the serious topic of cancer science in a fun and non-threatening way for players to learn.

Based on pre-production sketches, the characters were 3D modeled and UV mapped in Blender. 2D Animations were created using Adobe After Effects. Then, the characters and animations were imported into Unity for implementation in the final game.





